This Sci Fi Gas Grenade model was created in Plasticity 1.0 and brought into Blender to setup and add materials and rendering. I used Material Works for most of the texturing and Decal Machine for the logos. I used Affinity to create some of my own logos in this scene. The Gas animation is not included in this how to video or adding in materials. I will have videos later on texturing processes for other models created in the near future. Thanks for joining me in this modeling process.
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