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The Secrets of GoldenEye's AI Revealed | AI and Games

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GoldenEye 007 is one of the most critically acclaimed games of all time, but how did they even get it to work on a Nintendo 64? In this episode I reveal the secrets of how a small team at Rare built the ultimate James Bond experience, with friendly and enemy AI that defined a generation and set the standard for FPS games moving forward. With help from Dr David Doak - who was the level and AI designer at Rare during development of the game. Want to catch my Design Dive episode on the legacy of GoldenEye 007? Well click here then: Chapters [00:00] Introduction [01:14] About the Game [03:50] Building the Architecture [08:24] AI Execution [11:37] Design Challenges [14:28] Closing -- You can read the article based on this video on the AI and Games website: -- You can follow David Doak over on Twitter: -- AI and Games is series on

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