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AI-driven Dynamic Dialog through Fuzzy Pattern Matching

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In this classic GDC 2012 session, programmer Elan Ruskin shows a simple, uniform mechanism made for the Left 4 Dead series for tracking thousands of facts and possibilities, allowing intelligent characters to remember history, cascade from special to general cases, and select the optimal dialog, script, behavior, or animation for every situation. Register for GDC: Join the GDC mailing list: Follow GDC on Twitter: GD

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