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Обзор Патчноута и Новостей Last Oasis

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Что нового завезли в выживалку Last Oasis? Читаем. ПО СТАТИСТИКЕ ~90% ЗРИТЕЛЕЙ НЕ СТАВЯТ ЛАЙК И НЕ ПИШУТ КОММЕНТ. Меценатам: или говорящий донат: СПОНСОРЫ: Bettina Shmit, Alex, Stillwut Schneider, HALVAMES, Adidas, Denis Zubcov, Rasp17. Группа ВК: Твич: Куратор steam: #letsplay #летсплей #soulplay #soul_play #домавместе #дома_вместе #лучшедома #лучше_дома #stayhome #stay_home #withme #with_me #lastoasis #last_oasis Content Update WALKERS - Added the Mollusk Walker. - Added new walker wing type available for Mollusk. Coming soon for other walkers! - Made Tusker better at climbing hills and general movement. - Allowed building on walkers inside trading station protection. - Tuned positions and behaviors of walker cameras. - Improved collisions of various Walkers. - Added visual walker leg attachments for all walkers. - Prevented building under Schmetterling stairs to avoid exploits. - Made walkers automatically logout if inactive for 6 hours. - Increased Buffalo Walker weight limit to the same value as Stiletto. LOCALIZATION - Added Turkish language localization. - Added Korean language localization. STRUCTURES - Added timed packing based on the size of a base. - Added activation delay for Rupu Slings. - Improved target and shooting logic of Rupu Slings. - Adjusted cameras when manning weapons. - Added new animations for Walker Climber. - Moved Stairs from Heavy Wood Base to Light Wood Base. - Made building non-base structures close the building menu automatically. - Increased water container size of the Bed. - Added physical walker barrier gates. - Added continuous damage to structures and walkers inside objects like rocks. SOUNDS - Added a new exploration music system. - Improved and replaced various Nurr and Okkam sounds. - Added new sounds for various ceramic-related hits. - Tweaked various hit sounds when unarmed. - Added new sounds for various loot sites - walker crash sites, etc. - Tweaked and improved various Walker sounds. - Tweaked sounds for hitting wings with melee weapons. CHARACTER - Improved tutorial quests - replaced some, tweaked task logic, etc. - Added continuous damage to players inside objects like rocks. - Overhauled wingsuit system. It’s better now. INTERFACE - Updated fonts for some of the languages. - Replaced many temporary icons. - Added controls window while using Kite. - Made tutorial panels less invasive. - Improved the look and usability of some of the settings menus. - Tweaked usability of some of the elements in World Map and Lobby. - Improved some of the building menu usability. OASES & EXPLORATION - Added large cactus trees too hard difficulty oases. - Improved collisions and visuals of rupu camps. - Improved spawning positions on medium difficulty oases. - Increased the size of apple trees to improve usability. - Improved placement of driftwood in Nomad’s Cradle. - Adjusted placements of urns and rupu vines in camps. - Slightly lowered cattail density in swamp areas. - Increased respawn time of loot in some ruins. CREATURES - Added new Nurr behaviors - new attacks, jumps, ambushing etc. - Improved or replaced some of the existing Nurr behaviors. - Added new Okkam behaviors - taunts, new attacks, etc. - Improved logic for selecting attack targets for Okkam. - Improved rupu behavior when taunting a player. - Made Nurrs appear in groups instead of solo. COMBAT - Tweaked the positions of various weapons while holding them. - Disabled using javelins while grappling. VISUALS - Improved textures for old walker wings found at loot sites. - Improved particles and camera shakes caused by Okkam. - Adjusted fog and skylight visuals on all oases. - Improved visuals of water ripples and splashes. - Tweaked cloth visuals of various armors. - Added reactive grass when walking. Basically AAA now. - Improved grass visuals when growing on slopes. - Improved tree falling visuals. - Tweaked visuals of walker construction hologram. - Improved character visuals related to skin shader. - Improved various harvesting visual effects. - Added better visuals for loot sites falling apart. OPTIMIZATION - Improved performance of walker animations. - Optimized LODs of the most frequently used models. - Optimized various special effects - water ripples, particles, etc. - Optimized various logic affecting performance.

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