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Pizza Tower CYOP: Black Mesa P-rank

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Level by wael10004 Play it here: It requires this version of CYOP: Level Review: While this level is quite cool in its art direction and clever use of reskinning enemies I have a few problems with it level design wise 1. It drags on a bit too long, I feel like some of the rooms could have been removed, IMO a good pizza tower level is at least 6 - 10 minutes long counting lap 2 2. It introduces too many things at once and doesnt do anything with them! while the rocket and portals are shown off fine at the start and the shotgun makes sense, you just get hit out of nowhere with rails, conveyor belts, a ramp, the ball transformation, a random cannon goblin, and a xen bounce pad which shows up once 3. The level design can be confusing at times, you dont quite know where to go on the first few attempts, I kept going the wrong way and had to trial and error the rocket segments because I didnt know when I should turn or go up, the level would benefit significantly if there were arrows to guide you in most areas 4. this might just be a me thing but the xen tile set kind of blends into the background a bit, the original xen design with its reddish greyish floor and blue background would of worked a bit better instead of the black mesa design I give this level a B rank out of a P rank (6/10)

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