Hey, we've had a lot of requests for some simpler walkthroughs for our addons so here is an intro tutorial for QuickTexture. QuickTexture just received a massive upgrade for Blender 3.1, it's a tool designed for concept artists to be able to quickly stack multiple materials on top of each other and blend between them with masks. Procedural UV's are created on the fly so you don't have to think about any of the technical stuff involving UV's or ever touching a node yourself. There are a bunch of other features such as texture baking, mesh decals (very similar to Unreal Engine style of decal), multiple types of masks and the ability to change everything about your diffuse roughness and all other maps in the viewport through hotkeys. This is just a basic intro video so please check out the other vid on my channel where I have some timelapses texturing full scenes/assets if you want a faster overview of what QuickTexture can do For more information on the features and ou
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