I am a middle VFX artist. In Unity, I can create effects of varying complexity using various techniques. I'm great at creating materials and shaders for them. I can and do textures, low-poly meshes, simulations (RBD, Pyro, Flip). I own a wide variety of programs that are actively used in my work. And those with whom I am not familiar, I quickly learn and integrate into the pipeline. I am developing towards CG Generalist and I am always glad to cooperate!
Hide player controls
Hide resume playing