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RPCS3 - Tomb Raider (2013): Full Game

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3 months after the last recording somewhere in-between there was a massive improvement which fixes up the streaking white lines (). Let's nuke the cache, start from a new game to go from a “clean“ slate. This is the full game, the only things skipped are the 3 FMV sequences at the start as they're not in-game-- I personally think they don't need to be shown in this showcase... especially when the FMV sequences run fine to begin with. There is only one cut to have short break 3 hours in. Every death, every mistake, every glitch (if I stumble on them), every brainfart on those easy puzzles are shown, there is only one cut and that was for the break. It's still classified as “In-Game“ and not “Playable“ in the Compatibility listings. However this time the devs have solved it with the use of Read Color Buffers, a more accurate pathing which solves the rain issue. Strict Rendering Mode mainly due to same test as last time, just with the addition of Read Color Buffers be

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