In trying to develop the gameplay of the Tornado further, I spent a long time trying to create different gameplay situations for the level. The idea was to create hives for flying metarex robots, which you gradually destroy as you progress through the level. These drones were supposed to be on the screen in large numbers, creating a swarm. For technical reasons, we were unable to optimize such a large number of opponents, so I consider the arena to be the weakest part of the level. Also, originally the fragment with Ember was planned as a hide-and-seek location. Ember sitting on a rock, white light from the eyes trying to find the Tornado, while we are hiding in the shadows behind the objects. For lack of time and effort, this segment was reworked into a simpler version, without the use of Ember's artificial intelligence. #sonicomens #sonic #FinalEpisodes #SonicOmensPrototype
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