Testing a low-res envmap to use for generating scene reflection (superseding specular ideally) in a sunset, to achieve the orange road heading into the sunset, and the deep blue road colour heading away from the sun. (perhaps a bit exaggerated here to show the effect) Using Racer and some tweaked shaders/textures and fudged values for the clouds and atmosphere. Lets hope we can move towards a system like this, more realism and less values to tweak!
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