This video shows the process of creating Unreal Minecraft-like cubic World in Unreal Engine 4. You need to know It cames from where I had this Live stream and not everything is perfect like local recording. The video has small cuts but probably You may want to skip some boring parts :) Have fun. More info, result and the download link: All parts: 1 - generating endless world 2 - c project set 3 - voxels generation (from 3ds) 4 - set up the Simplex Noise 5 - creating the terrain 6 - set voxel material 7 - different voxel types 8 - BSP - making weapons 9 - prototypying character 10 - adding / removing voxels ⌫ 11 - spawning trees (voxels) 12 - custom elements - grass, flowers (instances) 13 - graphic look - post process effects 14 - inventory 15 - particles, effects, sounds 16 - gui / menu If You want more streams - making prototypes please suggest what would You like to watch in the comments below.
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