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Fantasy Battle Axe making-of timelapse

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I wanted to see the Photoshop 3D painting tool perform in a low-poly game object workflow. Some Steps: - Concept in Alchemy - Painting in Photoshop - Low-poly modeling in Blender - Unwrapping in Blender - Voxelizing in 3D Coat - Sculpting in 3D Coat - Grabbing normals and ambient occlusion from xNormals (It did the best job out of these three) - Texture painting in Photoshop - Trying to enhance the texture in dDo (it looked good enough with the default maps alre

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