This week Ian and I discuss the visual effects of the Oscar-Nominated film No Time to Die. We talk about ILM's work in the Matera car sequence and inside the missile silos interiors. We discuss the work done by DNeg on the sinking trawler, the glider, Cuba, Paloma's fight and the finale of the film on Safin's island. We also cover Framestore’s work in the chase in Norway and in the foggy woods. This film is yet another great example of a perfect merging of practical and digital effects with all departments working together to deliver absolutely invisible FXs. I've included BTS and breakdowns to support our discussion. Show notes: This podcast is sponsored by ftrack and ActionVFX ftrack is an Academy Award-winning project management, production tracking, and media review platform for the creative industry. Please visit ftrack's website to know more: ActionVFX is th
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