In this talk, you will learn how Undisputed used the Unity game engine to create the first major boxing game, from a prototype to early access release. Steel City Interactives’s studio head and a senior programmer will share about the game’s inspiration, development process, and how Unity helped them overcome some of the challenges they faced. Find out more about Undisputed on their channel: @PlayUndisputed Timestamps: 0:00 Intro 5:52 Early Access Trailer 8:05 How did Undisputed start 18:10 Key Features used 18:23 HDRP 23:42 Timeline 24:59 Cinemachine 26:30 Addressables 27:29 Scriptable Objects 29:33 How Unity was expanded 29:45 Prefabs 32:44 Animation 36:21 Stats 39:19 Tips for creating tools #unity #gamedev #undisputed #hdrp
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