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Game level texturing: Texture Atlas (PART 3/5)

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Discover how to automatically join UV maps of all models into 1 mega-UV. Why not simply join all models? Go ahead and watch ;) Video #3 from the new set of quick tutorials, dedicated to game level texturing in Blender and Unity. Today we’ll use the add-on by Paul Geraskin called Texture Atlas. 0. Introduction 1. Block out the Model & Optimize it

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