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Model a Procedural Golf Ball in Cinema 4D with Scene Nodes

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Topics / Nodes Covered - Theory - Sphere: Icosahedron for even point distribution. - Subdivide and Dissolve to create the Dual Graph of your mesh. - Inset to tighten bevels. - Poke Polygons to create Divots. - Subdivide with Smooth active to make a rounded ball. Created based on a question from a viewer. Please share what you create, and ask any questions you may have!

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