#unity3d #madewithunity #3d #3danimation #3dart #maya #character #3dcharacter #learn3d This video shows a character pipeline where an animation's facial rig is built specifically to drive a Ziva simulation within the character FX stage with emphasis on keeping the tissue fully dynamic. To download the referenced example file, find it here! - The “Move This“ handle is pre--animated like in the video, feel free to modify it. - The handle includes a Noise value that you can use to shake the bone the tissue is attached to. Extra animation to go along with this video: I hope you find this helpful! Tools: Autodesk's Maya Ziva VFX Zbrush Foundry's Nuke 0:00 Intro 0:34 Backstory 1:32 Items To Change 2:18 Ivan Face Rig 3:21 Test Animation 3:39 Simulated Face 4:08 Setup Simulation 4:25 Attachments For Muscles 5:04 Alt Versions
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