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Nice Ice

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After the excitement of releasing of multiplayer last week, it’s nice to get back to one of my favorite things: working on the terrain. While Mikko and Andrei work on bugfixes for multiplayer and Tommi is now deep in testing and tweaking the Slough Creek quests, I’ve spent some time on ice. Ice floes, that is. I realized that we needed a transitional state for McBride Lake and other water bodies in early spring, and that called for some new 3D models of ices floes and chunks. We brought in 3D artist Donovin

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