A physics-based vehicle in Unity3d! The game uses realistic physics to simulate lift and drag, similarly to Kerbal Space Program (KSP). It works for many different types of vehicles, such as cars, airplanes and rockets. It's basically realistic vehicle physics in Unity. I've done a lot of programming since the last episode and in this video, I show you what I've improved. In the future, I intend to use this vehicle on my level of detail (LOD) planet. “Hmmm“ -me, always Github repo: Vander's YouTube channel: Vander's Github: ▷Subscribe: ▷Twitter: ▷My previous video in this series: ▷Some other game development channels that you should check out Dani: http
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