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Why 'No Music' was the goal in THE PATHLESS

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A quick walk through the large-scale interactivity happening with the music during Giant Squid's THE PATHLESS. This game focused on macro-evolution of the score relative to the player's experience, with less focus on tons of moment-to-moment changes. I explain here how it all worked! 0:00 Introduction 0:37 Mother Eagle Island 1:04 The Act and Plateau Structure 3:50 Moving between Plateaus 4:41 The Playlist 5:50 Chases and Arena Battles 7:04 Act 2 and 3 7:58 The Mountain Tundra and the Floating Island 8:53 Summary More info on the game: The OSTs to THE PATHLESS can be found as FLAC here: Video edited by Dallas Crane Don't forget to subscribe and hit the notifications bell! Me!

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