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(SEGA SATURN homebrew) Sonic Z-Treme (2017-07-06)

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Added some effects. Still not perfect, but it works well and only glitches a bit when you use the large FOV (pseudo fisheye). I won’t spend more time on this test level since I want to change my 3d implementation, which won’t work with this level. So it’s probably my last video on this version of Jade Gully. I will post the demo online shortly so that you guys can try it. Coded in C, using Jo Engine and SGL, running on stock Saturn. -- J’ai ajouté quelques effets depuis la dernière mise-à-jour. C’est loin

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