This started as personal practice to model and rig a Space Marine, so that i could put in Unreal Engine to learn some lighting/rendering & level design properly. And it happened to escalate to a short sequence haha. Inspired a lot from the Pariah Nexus series and many other creators. Credit to Janovich for his Inquisitor Assets: Model, Texture and basic block-out was done in Blender. Post in After Effect for some light comp. Rendered in Unreal Engine. 100% unofficial and in no way endorsed by Games Workshop. My Artstation:
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