This is a Blender 3.4 tutorial for creating a UV map to follow a curved path/road in geometry nodes. The UV map will cause the texture to follow the shape of the supplied curve. This allows for the construction of natural-looking low-poly roads or paths. This will also work for Blender 3.3. Just substitute the old “Transfer Attribute“ node for the newer “Sample Index“ node. Add-ons used: - node wrangler More detailed video on procedural UV unwrapping: - Procedurally generated intersecting stone path: - Texture used:
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