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Game Asset Flashlight | Autodesk3dsMax/SubstancePainter

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Download all the original scene files and full tutorial on my Patreon page: Join the Patreon group for more : Special Thanks to my Patrons! Michael Fitzpatrick Red Hector Cuevas Coon Vault Saleh Akalari Oppressor Craig Guy Ninja_Meowster DK Brian Do Aldeir Silva Johann Jost Lee Todd Chris Deloucas Thomas In this video I'll show you the complete workflow on how to model, unwrap, a Flashlight in Autodesk 3dsMax and then texturing it in Substance Painter. We'll begin by modeling our model, then we'll make the high poly version and unwrap the model in 3dsMax. After that, we'll bake the high and lowpoly versions and texture in Substance Painter. reference image:

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