From critical hits to random encounters, and from loot boxes to procedural generation, video games are stuffed to bursting with randomness. In this episode, I look at the way randomness is used in games - and why some forms are more contentious than others. Support Game Maker's Toolkit on Patreon - Have Mark talk at your studio, university, or event - Sources Uncapped Look-Ahead and the Information Horizon | Keith Burgun A Study in Transparency: How Board Games Matter | GDC Vault GameTek Classic 183 - Input Output Randomness | Ludology Why revealing all is the secret of Slay The Spire's success | Rock Paper Shotgun
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