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Testing UE5 Nanite Meshes & Limitations // Unreal Engine 5.0 Early Access

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Streaming weekly at Looking from a tech art perspective at UE5's mesh format. This novel method of geometry storage provides automatic LOD, smoothly aiming for optimal triangle density on the screen. Nanite doesn't support Masked Opacity, translucent material blend modes. It's based exclusively on deferred rendering. Procedural UVs and most pixel shader effects work like a charm though! These are my very first tests, basically playing with the system, as UE 5.0 Early access was released just yesterday

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