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Spell and Damage System

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UE4 Marketplace item. Core features: - different spell type templates: projectile, lock-on projectile, direct spell, area of effect, projectile from the sky, spell following ground, link spell - enhanced damage system with very flexible modifiers (buff and debuffs): increase/decrease of damage, healing, critical strike, critical strike chance ... - modifiers also effect other properties of the actor: speed, casting speed, movement, is it in control ... - working examples with unique effects: there are over 15 unique game-ready spells and modifiers implemented - full support for networked game - built so it is easy to setup and prototype - data based spell and modifier description so you can load properties from cvs file

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