This week I show you how you can use Dither Fading and Pixel Depth Offset to blend solid objects together and then also how you can use Distance Fields to mask this automatically. If you have any questions about Game Art VFX or the Unreal Engine then email me: tharlevfx@ Or you can find more tutorials on my website: or check out my work on the Unreal Marketplace: or follow me on Twitter: @tharlevfx If you'd lik
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