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Create a Game Ready Character Minion (League of Legends) part 2 Maya, RizomUV, Substance Painter

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In this series of videos you can see the creation of a game model at all its stages. In this video, you can see the process of creating retopology in Maya, then UV unwrapping in RizomUV, baking in Marmoset Toolbag, and texturing in Substance Painter. Minion from Legends of Runeterra was used as a reference. This model was created for my portfolio and will not be used anywhere. My ArtStation: ____________ 00:00 – Retopology in Maya 07:29 – UV unwrapping in RizomUV 09:49 – Baking in Marmoset Toolbag 11:25 – Substance Painter 12:47 – Texturing a cloak 16:10 – Texturing edging 18:58 – Texturing leather parts 21:05 – Texturing a face 21:57 – Texturing a crystal 25:00 – Texturing a staff 27:50 – Final ____________ MUSİC Derty: Music from Soundcloud Music promoted by RFM:

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