So i decided to open up my old project since 2022 and tried to complete it during the holiday recently. Did the Templar model back then and forgot about it until now. This time i went on experimenting with Fluid/Smoke simulation in Unreal Engine, and decided to put a whole action sequence into it, and some sound design, just for a better visualizing. Credit to Janovich for a great headstart for the Space Marine model: 100% unofficial and in no way endorsed by Games Workshop. It's purely a learning/practicing project on filmmaking.
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