This is the long-awaited Pointer Tutorial that I spoke about in Part 2 of the video series. This video teaches you how to work with MAIN and Static HEAP Pointers, which allow you to write to Dynamic HEAP and BASE Addresses consistently. Here's is a timeline of the video: 0:00-1:46 : What This Video Assumes 1:47-3:29 : Video Contents 3:30-5:38 : What Is A Pointer Code 5:39-13:06 : Format of a Pointer 13:07-19:46 : Meaning of the Pointer Format 19:47-25:11 : Pointer Code “Skeleton“ 25:12-26:30 : Code Type 6 26:31-52:10 : Code Type 5, 7, and 6 52:11-53:28 : How to Make Pointer Codes with Noexs and Edizon SE (EX) 53:29-1:07:11 : Finding Pointers for the Item Quantity Address in Pokemon Rescue Team DX 1:07:12-1:14:56 : Making Pointer Codes for Pokemon Rescue Team DX (Item Quantity Address) 1:14:57-1:17:45 : Testing the Pokemon Rescue Team DX Pointer Codes 1:17:46-1:20:33 : Showing the Item Quantity Address is a Pointer Address 1:20:34-1:42:21 : Finding Point
Hide player controls
Hide resume playing