How to use several Vertex Groups together with Shape Keys in order to morph a component along a surface. Tissue download: Documentation: SUPPORT: If you like my work and you want to follow the development of Tissue, you can support me on Patreon: Or you can simply “buy me a coffe“: FOLLOW ME: You can follow my works on my website: or my Instagram: COMMUNITY: If you want to share your works, please share the Facebook community “Blender for Computational Design“: You can now also join Tissue's Discord community:
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