Myvideo

Guest

Login

PBR Game Asset Creation Part 4 - Begining the UVs in Zbrush

Uploaded By: Myvideo
22 views
0
0 votes
0

In this new series we’ll create a PBR-ready ’chem-tank’ asset using a Zbrush_3dsmax_Substance Painter_Unity workflow. We’ll cover the entire process from low-poly modeling in Zmodeler to final texture map export in Substance Painter. And at the end we’ll set up the asset in Unity. In Part 4 we’ll show some basic unwrapping in Zbrush before moving into 3dsMax to create the final unwrap layout. Warts and all!! :)

Share with your friends

Link:

Embed:

Video Size:

Custom size:

x

Add to Playlist:

Favorites
My Playlist
Watch Later