Автор - Wide Arch Shark ссылка - От автора: Hey everyone. Hope you’re doing OK, and welcome to part 6 of the Godot tower defense tutorial. In this episode, we’re going to look at how we can drag and drop our turrets using the raycasting logic we used in episode 5. This wasn’t without it’s challenges, so I hope the tutorial is clear enough for you. Github Source Code:
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