Patreon: 00:00 Introduction 00:50 How was DOOM originally described? 02:20 DOOM clones 04:33 Quake Killers 6:06 A hypothetical question 12:05 Conclusion Bibliography [1] Compute! Magazine, Issue 167, August 1994, p73 [2] The Ultimate Doom, Manual, p5 (id Software / GT Interactive Software 1995) [3] 'Virtually Real', ST Format, Jan 93, p43 [4] Computer Gaming World, March 1994 (116), p38 [5] Computer Gaming World, November 1994, Doom Toos (feature), p104-114 [6] 3DO Magazine, February 1995, p64 [7] 64 Magazine, Volume 1 1997, p73 [8] Amiga Power, August 1995, p53 (Future) [9] Computer Gaming World, November 1994, cover [10] Mean Machines SEGA, September 1995, p12 [11] Mean Machines SEGA, October 96, p56 [12] Computer Gaming World, April 1995, p104-106 [13] Computer Gaming World, May 1995, p94-96 [14] PC Multimedia & Entertainment, April 1996, :// [15] EDGE Supplement, May 1994, p8 [16] Mean Machines SEGA, August 1994, p12 [17] PC Gamer, April 1995, p103 [18] PC Zone, March 1997, p49-50 [19] PC Zone, August 1998, p54 [20] PC Zone, August 1997, Cover & p63 [21] PC Zone, February 1998, p53 [22] PC Zone, March 1999, p98-99 [23] PC Zone, January 1999, p74 [24] PC Zone, February 1999, p13 [25] PC Zone, September 1999, p109 [26] PC Zone, October 2000, p87 [27] PCGames, November 1992, p46 [28] Tilt, September 1992, p58-59 [29] Computer Gaming World, September 1992, p50 [30] PC-Spiele '93, 1992 [31] Masters of Doom, D. Kushner, p89 [32] .info, September 1990, p60 [33] Computer Gaming World, March 1994, p110,112 [34] PC Format, December 1995 [35] Computer and Video Games, January 1994, 104 [36] PC Zone, June 1994, p108 [37] PC Games, August 1996, p62
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