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Should Designers Listen to Negative Feedback

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Players certainly aren't shy about sharing their thoughts on video games. So what should developers do when players tell them they hate a certain game mechanic, character, or level? This video will explore some tips for responding to feedback and criticism. Support Game Maker's Toolkit on Patreon - Join the GMTK Game Jam Sources Please see pinned comment Games shown in this episode (in order of appearance) DOOM Eternal (id Software, 2020) Bloodborne (From Software, 2015) Pokémon: Sword and Shield (Game Freak, 2019) Animal Crossing: New Horizons (Nintendo, 2020) XCOM 2 (Firaxis, 2016) The Legend of Zelda: Breath of the Wild (Nintendo, 2017) Mass Effect 3 (BioWare, 2012) ReCore (Armature Studio, 2016) Resident Evil 5 (Capcom, 2009) Minecraft (Mojang, 2011) Assassin's Creed IV: Black Flag (Ubisoft Montreal, 2013) Tom Clancy's The Division (Massive Entertainment, 2016) Call of Duty: Modern Warfare (Infinity Ward, 2019) Final Fantasy XV

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