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Howto setup Real Time Voxel Global Illumination in Stride3D beta2

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This video explains howto setup a C# Stride3D game project to use a new Real Time Voxel Global Illumination implementation, available in the beta realease version Voxel Global Illumination is a technique for approximating Indirect Light in real time on modern GPUs, inspired by NVidia’s VXGI research. Stride3D is an MIT Licensed Open Source C# Game Engine, with a component oriented design similar to Unity 3D. (Stride3D was formerly called Xenko. The name was changed for trademark reasons.)

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