Comparing three different renderers for interactive rendering in Blender 3.5. Cycles is the default GPU path tracer that comes with Blender, and it gives photorealistic results while being noisy and slower. EEVEE is their realtime renderer, which gives lower quality global illumination. Note the lack of soft shadows and quality of bounce lighting. Also when moving the camera, there are “jumps“ as the lighting has to recalculate. There is no noise though. With Radeon ProRender we tried to maximize the best of both worlds to give a better interactive viewport experience. The renderer uses Vulkan and hardware-accelerated Ray Tracing where available. It also uses AMD's FSR upscaling and RESTIR based illumination techniques to give a faster but also accurate render. The downside is artists coming from Cycles may have to adjust their lights. But you get a smoother, less noisy while still accurate viewport experience. This allows artist to do their lighting and shading as
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