Work in progress test, created with Lightwave and Sculptris. Missing are various muscles, tendons and finer subcutaneous deformations; dynamic wrinkles; squash/stretch (esp. fist fingers); modeling/surfacing refinements and general anatomical correctness. The animation is designed to test rig fluidity and range of motion, not realism. I shall address these things if I can think of a way to justify making a properly photoreal hand... Thanks everyone for the comments!
Hide player controls
Hide resume playing