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Hardsurface Weapon 3D Modeling Highlights

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High resolution images: Discord: -------- Timelapse of creating game-ready weapon. SR2-M Veresk Polycount - 35200 tris Texel density - 50 px/cm ( ~130 px/inch) Spec/Gloss workflow with ACES tonemapping Attachments will be interchangeable -------- CAD modeling - Fusion 360 Export CAD - MOI3D Modeling - Blender 2.9 UV packing - UvPackmaster2 Baking - Marmoset Toolbag Texturing - Substance Painter 2 Rendering - LuxCore (blender) -------- Portfolio: -------- Soundtrack: ----- Timecode: 0:00 - Final renders 0:15 - Creating a master model in Fusion 360 1:23 - Clean up a low-poly model after importing 2:45 - UV unwrapping and packing 3:07 - Exporting a master model with applied bevels 3:23 - Low-poly review 4:04 - High-poly review 4:35 - Baking 5:30 - Te

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