In this tutorial you will learn how to create a procedural Scratched Metal Effect that will use the VRayCurvature nod. With the help of special masking techniques this shader can be applied to any kind of geometry regardless of it's UV's. You can use this technique to quickly add procedural details to your assets. Like this you can texture a huge amount of assets very efficiently. We will discover what are the advantages of procedural masks and why you should use them. I will then show you my preferred way how to create an easy to control render setup for a Scratched Metal Shader and walk you through each step. I am using 3ds Max and V-Ray 6 in this demo but you can also use the same techniques for older versions such as V-Ray 5, V-Ray NEXT and V-Ray 3. A similar workflow can also be used in other software such as Cinema4d, Maya, Blender and different kind of render engine such as Corona, Octane, Redshift, Arnold, Cycles, CyclesX, Eevee and countless others. Chapters: 00:00 - Introduction 01:10 - Reference and Result 04:29 - VRay Curvature 08:32 - Mask Randomization 11:58 - Finalization 15:06 - Outro Be sure to subscribe to the channel in order to be notified about upcoming tutorials :-) Check out my Patreon for all my scene files, additional videos or just to support this channel :-)
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