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VFX Removed!!! - Spiderman No Way Home #vfxbreakdown

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Get some cool drag & drop VFX here! ► ◄ De-aging actors, CG Nano-tech suits, mechanical tentacles, New york set extensions, Covid complications, Dr Strange's magical powers, explosions, crashes, and a man-made from sand, all this required both a high quantity and a high quality of visual effects. Such a high quality as to earn them an Oscar nomination. Such a high quality as to earn them an Oscar. And such a high quantity that throughout the entire film there are actually only 80 shots that don't have some kind of VFX! Like the music in this video? I made it! Support me by getting it on any of these sites :P Get it on iTunes: ► ◄ Listen on Spotify: ► ◄ Buy it on Amazon: ► ◄ Read more here: Follow us on Twitter: New York. New York's hustling, bustling ever-moving, ever-changing, city is great, but not if you want to film there. Early on the filmmakers knew that New York would have to be digitally recreated, as shooting in New York wasn't going to be possible, what with all the headache from closing off of areas, time limits and expensive permits needed for that. So, the door to Dr. Strange's Sanctum Sanctorum was actually a set built in Atlanta and the rest of the building, all the moving trees, leaves, and cars, as well as this guy here, were CG. The VFX team did have aerial footage of New York that they used for scenes like when Spiderman is looking for Harvard's Vice-Chancellor but even these had to be altered anyway. A tower that was covered in scaffolding had to be digitally recreated and moved and they also had to add CG traffic to make the bridge look congested for continuity with the next part of the scene where the traffic is stopped on the bridge. Doc. Ock. In contrast to the 2004 film Spiderman 2, in this Dr. Octavius's arms were 100% CG in, this not only required complex rigging and animation but for the actor playing him to surf around on different rigs and be lifted up and moved around as he performed. The only problem is, Dr. Oct wouldn't be standing on a platform but rather hanging from his arms, so this meant that his cloak and legs had to be recreated digitally, and in some shots his cloak would snag or his arms needed more movement so it ended up that in the majority shots of Dr Oct in the bridge fight scene were actually just the actors head pasted on a CG body, at least this time they made it look real. In addition to this, the actor playing Dr. Oct and the actor playing The Green Goblin have both aged a little bit since appearing in the original films almost 20 years ago and so both actor's faces had to undergo a frame by frame de-aging digital face-lift! Oh, and finally, in some shots during the fight scene, they noticed that the actor's hair performance was a bit naff. not moving much and looking too static, so it too had to be replaced with CG hair. Spidey Suits. The Digidoubles of each Spiderman were based on digitized versions of the suits that the costume department came up with. Three different suits for the three different spidermen and these were based on the suits from the original films. This was done not only to pay homage to the original films but to enable the audience to be able to identify each spiderman when they were fully suited. This was continued throughout the process and in animation, animators studied the different ways each actor moved, the way they ran, and the hero poses and stances that were specific to them in order to be able to recreate them for each Spiderman Digidouble However, things constantly change throughout the filmmaking process and so adjustments have to be made. One example is that when Peter regains the nanotech from Doc Ock his suit becomes a sort of hybrid, this wasn't originally planned for during principal photography and so it ended up being that from this part in the Happy's condo sequence and throughout the rest of the film, Spiderman's body is 100% CG. Who do you think is the best spiderman? Comment Below!

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