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Notch VFX - splines driven by objects

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This is an overview of how you can create splines inside Notch by a couple of methods: 1) manually, using null objects, 2) procedurally using moving 3d shapes, and finally 3) via baked animations from another 3d package (in my case Maya) Index: 0:00 - Introduction 0:20 - Example 1:43 - Creating a spline manually, using nulls 2:28 - Creating a spline using Shape3d and math nodes 4:18 - Use Combiner node to add variety and randomness 6:00 - Multiple extruded splines to add variety 8:00 - Material setup 8:45

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