In this tutorial, learn about the new Sky object in Corona Renderer 5 for Cinema 4D, and how it can be used to get multiple different environments in one render for use in LightMix! 00:00 - Title screen 00:06 - Introduction 00:17 - Adding a Corona Sky object to the scene 00:42 - The Physical Sky type 01:22 - The Simple Color type 02:03 - The Visibility section 02:55 - The Shader/HDRI type 03:10 - Using an HDRI 05:06 - Not recommended, but you can follow the previous workflow as shown here 06:23 - Using Shaders, e.g. Gradient 07:02 - Introduction to using multiple Corona Sky objects (for LightMix) 07:42 - Setting up the LightMix for multiple Skies (HDRIs) 08:55 - Disable the Adaptive Light Solver (only when using multiple Skies in LightMix!) 09:55 - Using the LightMix with multiple Skies (HDRIs) 11:46 - Example final images from LightMix with multiple Skies (HDRI) 12:41 - Using multiple Skies (Physical) with LightMix 14:07 - Example final images fr
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