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When Your Game Is Bad But Your Optimisation Is Genius

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I spent the past 6 years creating a game engine, and I've been shocked at the things that can make or break performance. I put together 3 simple optimisations that you can use to make your game run up to 10 times quicker. Music is Orbit, Saturation, Abberations and Chroma-quay by Disjoint Square Timestamps 0:00 Intro 0:30 Triangles 0:56 Triangles In Practice 3:28 Triangle Results 4:01 Batches of Ice Cream 5:28 Batching Results 5:58 3 FPS is Enough Right? 6:26 Triangle Reduction 7:35 Sinking Illusion 7:57 Final Result #gamedev #gamedevelopment #gameengine

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