This is tutorial that shows my workflow, from modeling in 3ds max to painting in Mari and back to 3ds Max for rendering. There is a short section about importing and exporting scenes between 3ds Max and Maya. This is also a demo on different useful scripts. Short description about the process 3ds max to Mari workflow: - Unwrap all the objects’ UV shells and place each UV shell in different UV patch. - Add the same material to all the objects that share the same UV patch and add the suffix “_tg“ to each ma
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