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3D Programming - OpenGL - Global Illumination using Voxel Cone Tracing - test01

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first experiments to achieve Global Illumination using Voxel Cone Tracing. Adding diffuse indirect lighting. As you can see noise and perfomance impact are still very noticeable. I hope to reduce those issues in the near future. I am taking inspiration by studying the following amazing resources: . . . Textures from Музыка Треков: 1 Feels Patrick Patrikios Feels

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