Interview with Ton Roosendaal, the man behind the open source 3D software Blender! Chapter Marks: 0:00 Intro 2:47 How Blender got started 7:40 An early design decision that paid off 11:36 When Blender had $ in cash 14:36 How Blender almost didn't happen 19:03 Why making Blender open source was the best decision 23:42 Why Ton isn't interested in money 27:11 What separates Blender from other open source projects 35:54 Why Blender's game engine is lagging behind 40:50 The fallout from my Blender UI proposal 46:53 Ton's thoughts on Autodesk 1:08:10 Disney buying Pixar 1:11:06 What's holding Blender back 1:21:38 The UI debate ----------------------------------------------- Follow me:
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