Far Cry - Return to Paradise Far Cry Texture FIX - Far Cry Возвращение в рай – Прохождение 4 уровень. Секретные данные Far Cry Return to Paradise Level 4 - Secret data As a level, not just the well-known, but the famous map “Matto“ is stupidly set. I don’t even know if I should write something here. This is one of the best (if not the best) map of all the Farcry addons, mods and variations, and I think everyone has gone through it more than once (you can go through it many times, and always with pleasure). But if you must, then please. Your first assignment is to get infrared goggles. Go to the house near the tower, put some fighters on the way, a sniper and a fighter on the tower, take everything that is in the house, SAVE, and climb the tower. From it, you can remove both the unfinished fighters in the district, and almost all the fighters in the nearby camp. Then get down and go to the camp. I like to enter from the river, because as soon as you approach the first barrack, a turntable with a machine gunner rises, and a jeep with four fighters drives up behind. From the barracks, it is easiest to safely neutralize both the jeep team and the helicopter, and then a couple of fighters remaining in the camp, who are not visible from the tower. Then you go past the hangars along the river, cross the bridge and move along the road between the river and the ocean (or through the bushes to the left of the road so that the fighters in front do not notice earlier than necessary). Ahead is a small camp with five fighters, in the barracks OICW and a machine gun (since you have a bazooka from the previous level, you will have to choose between it and a machine gun or P-90; a sniper is needed with any set). There is no bazooka in the classic “Matto“, so I naturally left it, although in the past I always went through the bottom of the zone with a machine gun in my hands. You go up the ladder to the hanging paths, SAVE, and go to the fork. Further in the classic “Matto“ there were two options for passing, but here the suspension bridge leading to the left, to the headquarters, was cut off, you can go either to the right to the armory on the rock, or go down to the trigens, which is undesirable without preliminary artillery preparation. We go to the right, at the door of the weapons moron, two more come running to the shot. As soon as you pass into the warehouse, a trigen hiding in the bushes peers through the doorway. Here, once again, you can review your arsenal and take what you like - a machine gun, a shotgun, or even a shocker lying on the table in the hallway. Now the artillery preparation - from the cliff near the rope descent, from the cliff further away, near the tree, as well as from the suspension bridge, marvelous views of the headquarters canopy open up, better than any shooting range. All seven fighters are clearly visible through binoculars, but as soon as you shoot at the first one, the rest hide. You go to another place and repeat the procedure, then again change the location. At least three can be removed, and with luck, five. Then you get straight down the ropeway to the headquarters (in this version, you are thrown off the ropeway from a five-meter height, so that you slam against the platform, having been beaten a little (in the classic version of “Matto“, of course, neither this foolishness, nor other similar ones, was in You finish off the rest of the fighters, pick up the access card lying on the table (as well as cartridges, armor and a first-aid kit, if necessary) and go look for a place where you can shoot the trigens from above. In the classic version, they ran best to the bridge leading from the fork to headquarters. It is here that this span of the bridge is cut off and the trigens do not run to the shots. The creators decided to complicate the task and force them to deal with not five or seven trigens, but all two dozen in the gladiatorial arena. one at a time, you shoot the trigens growling below, trying to finish off for sure, otherwise the wounded trigen will rush at you, and it will not be possible to notice him in the grass and thick fog once. Having cleared the path in the direction indicated by the compass, tear there, open the door with a card and get ready for the fact that, because of the opening door, the dude is already firing at you with might and main. You shoot it, then the second one at the machine gun, take the elevator to the top. SAVE.
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