Made with BlackMagic Rigging Plugin developed by Emilian Burcea @ Ark Studios. Compatible with Maya 2018 or above. Captured realtime in Maya`s Viewport 2.0. Shaders available at About: . Based ( (Facial Action Coding System) The rig uses 170 blendshapes retargeted and simulated to fit the physiognomy. Limitations are put in place to help the animator or mocap data avoid combining blendshapes that don`t mix. Custom DX11 PBR skin shader with dual lobe specularity, deep scattering, fuzz map, wrinkle maps, bloodflow map... close to the skinshader in Unreal Engine. Custom DX11 PBR eye shader with physically based refraction, iris control, caustics. Similar to the implementation from Unreal Engine ( Works with that geometry ) Procedurally created anatomically correct jaw that respects proper protrusion. Python GUI with pose manager, controller lock ( freezes everything else ), mirror. Stretchy IK Tongue Rig. ______________
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